Sunday, June 14, 2009

Avatar

Here is the latest project that I just finished up on. Really having a great time doing this project. Art direction from client. All characters are created in Maya and ZBrush.



Wednesday, March 18, 2009

General Lynx

So here is my latest personal work. I was having this idea of creating a high poly character where the style is a combination of Hong Kong comic style and Western comic style. I try to visualize it through the eyebrows, facial structure and facial scar and give it a realistic skin shading looks. Base mesh was built up in maya, details sculpted in zbrush. I use mayaHair for the hair and mayaFur for the eyebrows and whiskers. The skin is using mentalRay fast skin shader. All texture was hand painted done in Zbrush and PhotoShop.

Sunday, February 15, 2009

Teddy

Low poly work that I did recently. 3240 tris with 1024 texture maps (color, specular and normal). Modeled in Maya and textured with ZBrush and PhotoShop.