Welcome! This is the place where I share my artwork with you, people who have the same passion and interest with me..digital art, especially 3d character modeling.
Well, I hope you enjoy and cheers!
Trying to model a character that can be use for PS3 / Xbox 360 generation console. Base mesh was created in Maya and then sculpt the detail in ZBrush. All textures started with polypaint and then edited in PhotoShop.
Have been working on this guy recently. Improvised the left arm and the boots from the early concept design and I'm quite happy with the new version. Now need to work on the engravings on the armor and after that retopologize.
Inspired by Usagi Yojimbo here comes the warrior rabbit. Base mesh from Maya and sculpted in ZBrush. The final version below is a low poly model with normal map and diffuse map applied and render with mentalRay.
From Maya viewport.
Diffuse and normal map 2k size.
All the high res mesh in ZBrush.
All textures are painted in ZBrush with polypaint.