Here is the latest project that I just finished up on. Really having a great time doing this project. Art direction from client. All characters are created in Maya and ZBrush.
Wednesday, March 18, 2009
So here is my latest personal work. I was having this idea of creating a high poly character where the style is a combination of Hong Kong comic style and Western comic style. I try to visualize it through the eyebrows, facial structure and facial scar and give it a realistic skin shading looks. Base mesh was built up in maya, details sculpted in zbrush. I use mayaHair for the hair and mayaFur for the eyebrows and whiskers. The skin is using mentalRay fast skin shader. All texture was hand painted done in Zbrush and PhotoShop.
Sunday, February 15, 2009
Friday, December 5, 2008
Sunday, September 21, 2008
Thursday, September 18, 2008
Inspired by Usagi Yojimbo here comes the warrior rabbit. Base mesh from Maya and sculpted in ZBrush. The final version below is a low poly model with normal map and diffuse map applied and render with mentalRay.
From Maya viewport.
Diffuse and normal map 2k size.
All the high res mesh in ZBrush.
All textures are painted in ZBrush with polypaint.