Wednesday, March 18, 2009

General Lynx

So here is my latest personal work. I was having this idea of creating a high poly character where the style is a combination of Hong Kong comic style and Western comic style. I try to visualize it through the eyebrows, facial structure and facial scar and give it a realistic skin shading looks. Base mesh was built up in maya, details sculpted in zbrush. I use mayaHair for the hair and mayaFur for the eyebrows and whiskers. The skin is using mentalRay fast skin shader. All texture was hand painted done in Zbrush and PhotoShop.