Trying to model a character that can be use for PS3 / Xbox 360 generation console. Base mesh was created in Maya and then sculpt the detail in ZBrush. All textures started with polypaint and then edited in PhotoShop.
Friday, December 5, 2008
Sunday, September 21, 2008
My 2D/3D Sketches
W . I . P
Thursday, September 18, 2008
The Warrior Rabbit
Inspired by Usagi Yojimbo here comes the warrior rabbit. Base mesh from Maya and sculpted in ZBrush. The final version below is a low poly model with normal map and diffuse map applied and render with mentalRay.
From Maya viewport.
Diffuse and normal map 2k size.
All the high res mesh in ZBrush.
All textures are painted in ZBrush with polypaint.
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