So here is my latest personal work. I was having this idea of creating a high poly character where the style is a combination of Hong Kong comic style and Western comic style. I try to visualize it through the eyebrows, facial structure and facial scar and give it a realistic skin shading looks. Base mesh was built up in maya, details sculpted in zbrush. I use mayaHair for the hair and mayaFur for the eyebrows and whiskers. The skin is using mentalRay fast skin shader. All texture was hand painted done in Zbrush and PhotoShop.
Wednesday, March 18, 2009
Subscribe to:
Posts (Atom)